Medal of Honor Airborne Game
Review: Medal of Honor Airborne PC Video Game Full & Final Setup In A Single Direct Link Works For All Windows Operating Systems (Xp,7/8/8.1/9/10). In accordance with the specificity of alms player an opportunity to start the execution of an arbitrary place in the mission area on the landing level. On most cards landing zone is limited by the abilities of a parachute to planning: skydiver constantly falling and having no large stock height, lands within a certain area. On some cards (e.g. University) reset allows the player to feel the "wall in the sky": when I try to plan beyond the card chute begins to dramatically demolish in the opposite direction. Yes, and in the training mission about jumping with a parachute is virtually silent. Player for the first time when it lands will see marked "bad" because it is not quite clear what to do for a successful landing (actually quite directly before landing clamp "space"). However, dropping the Player opens vast expanses to action: landing on the roof and shoot enemy snipers and machine gunners, or plûhnut′sâ in the thick of the Germans and methodically put all shotgun - choose a player. Also the player the choice of primary weapons before each mission. During the game you can pick up weapons of slain NPCs. However, collect an arsenal will fail: you can wear a pistol, 2 units long-barrelled weapons and grenades.
The main difference in Medal of Honor Airborne Game from all games in the series became completely unpredictable artificial intelligence. Allies and enemies behave cryptically and even the next action is extremely difficult to predict.
System appeared "pumping" of weapons, where the player gets points for using the skills of a certain type of weapon during the
Well in Medal of Honor Airborne Game thought-out distribution system damage, e.g. when hit in the arm, a head or torso caused different damage. (Interesting fact was discovered when an erroneous triggering system. In some situations even after three direct hits to the head, the enemy did not want to give up. There have been cases where backlinks from a primitive leg hit the enemy immediately die. Such cases are extremely rare.)At certain points it is unrealistic to strong opponent when he leads focus fire on the main character with huge distances.
The main difference in Medal of Honor Airborne Game from all games in the series became completely unpredictable artificial intelligence. Allies and enemies behave cryptically and even the next action is extremely difficult to predict.
System appeared "pumping" of weapons, where the player gets points for using the skills of a certain type of weapon during the
Well in Medal of Honor Airborne Game thought-out distribution system damage, e.g. when hit in the arm, a head or torso caused different damage. (Interesting fact was discovered when an erroneous triggering system. In some situations even after three direct hits to the head, the enemy did not want to give up. There have been cases where backlinks from a primitive leg hit the enemy immediately die. Such cases are extremely rare.)At certain points it is unrealistic to strong opponent when he leads focus fire on the main character with huge distances.
Medal of Honor: Airborne Game
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